Serious games that teach cybersecurity and data privacy through play for people who are not security experts.
Boxfish Labs builds interactive training experiences, where learners make decisions, face consequences, and walk away with practical understanding they built themselves.
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Products
  • Digital Escape Rooms for Teams
    Teams work together to solve a series of cybersecurity challenges embedded in a narrative scenario. Each puzzle requires applying threat awareness and making decisions under time pressure β€” as a group.

    What teams practice:
    β€” Identifying threats within a realistic scenario
    β€” Coordinating decisions under pressure
    β€” Incident response instincts through direct experience
    β€” Communication about security within a team context
  • "Teach A Grandma MFA" Challenge
    Participants don't receive a tutorial on multi-factor authentication. They are asked to explain it to a non-technical person β€” a grandparent, a family member, a colleague with no technical background.

    The reverse-learning format works because explaining something requires deeper understanding than recognizing it. Learners identify and fill their own knowledge gaps in the process. The empathy dimension β€” designing an explanation for a vulnerable user β€” is built into the structure.
  • "Datafied Citizen" Interactive Storytelling
    An interactive story that follows how personal data is collected, used, shared, and exploited across an entire human life β€” from pre-birth to post-mortem.

    Not a corporate training product. A public awareness experience designed to build genuine understanding of the data lifecycle in audiences who would never attend a privacy workshop.

    Designed for interactive displays, public installations, festivals, and educational events. Participants navigate the narrative and encounter the data decisions made about them β€” and by them β€” at each life stage.
Q:
What do you mean by Serious Games?
A:
Serious games use the mechanics of games, like decisions, consequences, narrative, collaboration as the delivery mechanism for learning content. The goal is behavioral understanding, not only knowledge recall.
q:
How does it work?
a:
In a Boxfish Labs' serious games, you don't read about a threat. You encounter it, respond to it, and see what happens. That process produces a different kind of understanding than a slide deck or compliance video.
q:
Is it effective?
a:
Serious games are used in defense, healthcare, emergency response, and enterprise training precisely because they close the gap between knowing something and knowing how to act on it.